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Smartphones get the high score in gaming revenue, according to report

Smartphones account for the biggest source of gaming revenue — 43% of total revenue from all devices Smartphones appear to be dominating the global gaming market, according to new data presented by 123scommesse. In 2020, the global gaming market generated an estimated $177.8 billion, 43% — or...

Austria’s A1 bets on cloud gaming, intros Blacknut platform to subscribers

Research indicates that cloud gaming revenue will surpass $1 billion in 2021 According to some accounts, cloud gaming represents the full potential of 5G. As a result, mobile service providers are partnering up with game developers and other gaming companies to make sure they get...

Verizon expands 5G esports partnership with Riot Games

The move will expand Verizon’s global footprint in esports With the expansion of its partnership with Riot Games — first established in mid-2020 — Verizon has become the official 5G network service partner for League of Legends and Valorant esports. The partnership is slated to...

After just two years, Google’s gaming gambit goes aground

Google will no longer make games in-house for its Stadia gaming platform It’s been two nearly years since Google launched its Stadia gaming platform designed specifically for streaming. At the time of the launch, Google also announced Stadia Games and Entertainment (SG&E), its internal game...

Microsoft, Bango cloud gaming partnership is a win for telcos

Reports point to $150 billion incremental opportunity in cloud gaming for telcos Telcos will soon have the opportunity to bundle Xbox packages into subscription as a result of Microsoft’s recent partnership with Bango, a global platform for data-driven commerce. By leveraging the Bando platform, Microsoft will...

5G, cloud computing won’t fix online multiplayer gaming issues

Subspace CEO: 'The internet doesn’t understand the needs of real-time applications, like multiplayer gaming' As gaming continues to emerge as a prominent use case for advanced technologies like 5G and cloud computing, internet and mobile service providers are becoming bigger players in the gaming space....

Microsoft buys Bethesda games, bolstering its cloud gaming lineup

Upon finalization, a number of famous game titles will be added to the Microsoft cloud gaming service Earlier this week, Microsoft reached a deal to acquire ZeniMax Media, the parent company of well-known video game publisher Bethesda Softworks, for $7.5 billion. The acquisition has taken...

95% of gamers willing to pay more for 5G services if it means better playing

60% of gamers would pay 50% more a month for a better gaming experience With gaming being hailed as a killer use case for 5G, Ribbon Communications commissioned an independent study to explore just how “killer” we’re talking. RCR Wireless News caught up with Ribbon’s...

Deutsche Telekom joins the game, launches cloud gaming platform

The cloud gaming platform eliminates the need to download a game or purchase expensive hardware Deutsche Telekom has launched officially launched its cloud gaming platform, called MagentaGaming, challenging Microsoft’s xCloud and Google’s Stadia. When playing on the cloud gaming platform, gamers are accessing powerful servers, which...

CSPs must evaluate different business models in booming gaming industry: Study

New report says there will be 3.5 billion gamers globally by 2024 ABI Research released a report concluding that nearly half of the global expected population in 2024 will be gamers, a result that only furthers the case for telecommunications companies, ISPs and OEMs to...

Qualcomm releases new Snapdragon 768G 5G processor

The Snapdragon 768G will deliver superior gaming performance, 5G connectivity and intelligent multi-camera capabilities Qualcomm released its Snapdragon 768G Mobile Platform designed specifically for mobile gaming. As a subsequent release to the Snapdragon 765G — used in the Nokia 8.3 5G handset — the latest...

China Mobile enters 5G cloud gaming arena with Ubitus partnership

Cloud gaming has been called a “killer” consumer use case for 5G time and time again China Mobile Hong Kong (CMHK) is following KT and Vodafone’s lead and teaming up with cloud gaming specialist Ubitus to launch a 5G cloud gaming service on its network....

Nvidia launches cloud gaming service after long beta phase

Nvidia: "There is room in the cloud gaming market for GeForce Now to co-exist with Microsoft and Google's platforms" Chipmaker Nvidia was the first to announce that is was testing a cloud gaming service in January 2018, ahead of both Microsoft and Google. That announcement,...

Verizon to launch nation’s first 5G esports training facility

Verizon's Chief Strategy Officer: '5G could fuel esports' Verizon has been very active in all things gaming and sports, from providing 5G coverage in numerous NFL stadiums and basketball and hockey arenas, to working with Google to offer cloud gaming. Now, the operator is making...

KT, Ubitus to launch 5G cloud gaming service in Korea

KT hopes the 5G cloud gaming service will encourage more users to subscribe to its 5G network KT has announced plans to work with cloud gaming specialist Ubitus to bring its gaming service — aptly named 5G Streaming Game — exclusively to its 5G customers...

Singapore’s first 5G cloud gaming trial set to begin

Studies show that Singaporeans are the most frequent gamers in Asia Considered the next frontier for the gaming industry, 5G cloud gaming, with its combination of high bandwidth and low latency, will allow users to stream high-resolution, graphics-rich games to mobile devices from the cloud....

Russian telecoms invest in cloud gaming, cite ‘great potential for growth’

Russia’s 65.2 million gamers spent a total of $1.7 billion in 2018 Telecoms around the world are becoming increasingly more interested in investing in cloud gaming, because their technological strengths are well-suited to the new gaming format. Getting into the game early, so to speak,...

Vodafone, Ubitus to launch 5G cloud gaming service in Italy

Italy's 26.2 million gamers spent $2 billion on gaming software alone in 2018 Ubitus Inc. and Vodafone are working together to launch GameNow, a new 5G cloud gaming service exclusively to Vodafone Italy customers. The gaming service, based on Ubitus' GameCloud technologies and developed on...

Developing for Apple TV – Coders Episode 25

Matt Braun isn't unique in what his game "Sketch Party TV" does with the Apple TV, but he is one of a very small group of developers who have successfully utilized the current Apple TV's support of AirPlay (a method of wirelessly displaying a...

Survey finds smartphone users spend more; iPhone most satisfying

On the heels of a bevy of smartphone launches, J.D. Power and Associates this morning reported that its latest customer survey found that customers that regularly use social media applications are more satisfied with their smartphone. More important for carriers, those customers also spend...

CTIA 2012: Electronic Arts CEO says gaming will drive mobile ecosystem

"Congratulate yourself," Electronic Arts CEO John Riccitiello told his audience this morning at CTIA 2012. "Every one of you is in the gaming business." Riccitiello opened his keynote address by stressing the importance of gaming to the mobile industry. "Games more than any other...

QuickOffice brings editing to TouchPad despite discontinuation

Good news for workaholic TouchPad users today, as QuickOffice confirmed it had added editing capabilities to its WebOS app. The app, which came pre-installed on HP’s now discontinued TouchPad tablet has until now been read-only, meaning users can see, but not make changes to their documents.

Google+ gets its game on

Google's latest service and social network du jour, Google+, has today had a major update to add games to its already-impressive repertoir.

Zynga looking to cut the Facebook cord

Social game maker Zynga, whose titles include the hugely popular FarmVille, CityVille and FrontierVille Facebook games, is looking to take its first big step outside the giant social network's walls in a deal with Chinese social site Tencent.