Triple-play bundles work, but the quadplay is as yet unproven as a strategy by which operators can improve revenues and reduce churn, according to a new report by global telecom advisory firm Analysys.
Analysys found that triple-play packages have helped U.S. cable operators to double average revenue per user and cut their churn rate in half, but in France, competing “unbundlers” with fast broadband service, free landline international calls and IPTV services have been successful. The company concluded that not all markets are ready for a quad-play strategy, yet the emergence of quadruple-play packages are “inevitable despite the lack of certainty about their success.”
“There is plenty of evidence that TV-based triple-play bundles work,” said Margaret Hopkins, author of the report. “But quadruple-play packages suffer from the mismatch between the elements’ target markets: TV services are targeted towards families, but mobile phone services are aimed towards individuals. Incumbent players have used quadruple-play services as a defense against competitors’ TV-based triple-play bundles, but without noticeable success.”
Report: Quad-play unproven strategy
ABOUT AUTHOR
Jump to Article
What infra upgrades are needed to handle AI energy spikes?
AI infra brief: Power struggles behind AI growth
The IEA report predicts that AI processing in the U.S. will need more electricity than all heavy industries combined, such as steel, cement and chemicals
Energy demand for AI data centers in the U.S. is expected to grow about 50 gigawatt each year for the coming years, according to Aman Khan, CEO of International Business Consultants
AI infra brief: Power struggles behind AI growth
The IEA report predicts that AI processing in the U.S. will need more electricity than all heavy industries combined, such as steel, cement and chemicals
Energy demand for AI data centers in the U.S. is expected to grow about 50 gigawatt each year for the coming years, according to Aman Khan, CEO of International Business Consultants