RCR Wireless
  • News
  • Channels
    • 5G
    • 6G
    • BSS OSS
    • Carriers
    • IoT
    • Network Infrastructure
    • Open RAN
    • Private 5G
    • Telco AI
    • Telco Cloud
    • Test & Measurement
  • Resources
    • Reports
    • Webinars
    • White papers
    • AI Fundamentals
    • Analyst Angle
    • Editorial Calendar
    • Fundamentals
      • 5G NR Release 17
      • AI
        • Telco AI in 2025
    • Podcasts
      • Let’s Get Digital with Carrie Charles
      • Wireless Connectivity to Enable Industry 4.0 for the Middleprise
      • Well Technically…
      • Will 5G Change the World
      • Accelerating Industry 4.0 Digitalization
  • AI Infrastructure
  • Programs
  • Events
  • RCRtv
  • Advertise
  • Subscribe
Saturday, August 8, 2026
RCR Wireless
  • News
  • Channels
    • 5G
    • 6G
    • BSS OSS
    • Carriers
    • IoT
    • Network Infrastructure
    • Open RAN
    • Private 5G
    • Telco AI
    • Telco Cloud
    • Test & Measurement
  • Resources
    • Reports
    • Webinars
    • White papers
    • AI Fundamentals
    • Analyst Angle
    • Editorial Calendar
    • Fundamentals
      • 5G NR Release 17
      • AI
        • Telco AI in 2025
    • Podcasts
      • Let’s Get Digital with Carrie Charles
      • Wireless Connectivity to Enable Industry 4.0 for the Middleprise
      • Well Technically…
      • Will 5G Change the World
      • Accelerating Industry 4.0 Digitalization
  • AI Infrastructure
  • Programs
  • Events
  • RCRtv
  • Advertise
  • Subscribe
Add RCR Wireless as a preferred source on Google
  • Qualcomm 6G Insights
  • Huawei Content Hub
  • Qualcomm – 6G Vision
  • OSS/BSS Channel
  • RCRTech Roundtable: AI Infrastructure
RCR Wireless
RCR Wireless
  • Advanced Mimo
  • Mobile mmWave
  • 5G Positioning
  • Green Networks
  • Metaverse
  • Automotive
  • Industrial and Wide-area IoT
Copyright 2021 - All Right Reserved
Home - Wireless reinvigorates old-school game-makers
Archived Articles

Wireless reinvigorates old-school game-makers

by RCR Wireless News February 27, 2006
written by RCR Wireless News February 27, 2006 Share
LinkedinEmail
Share 0LinkedinEmail
97

Some of the biggest names from the early days of video games are looking to cash in on the latest platform in gaming-the mobile phone.

The venerable publisher Namco Networks officially joined the stampede to mobile last month, launching a mobile game subsidiary dedicated to the platform. While other mobile game-makers focus on next-generation features like 3D graphics and multiplayer functionality, Namco Networks America Inc. hopes to leverage what may be the most impressive portfolio of mainstream gaming properties on the market.

Namco’s notable titles include Pac-Man, Ms. Pac-Man, Galaga, Dig Dug and Pole Position. The well-known games not only have an impressive track record both at the arcade and on home consoles, they also seem particularly well-suited for the mobile phone, where one- or two-button play is a desirable feature-not a detriment.

And while the industry has yet to take off among mass-market wireless users, the franchises offer non-gamers a familiar way to experiment with playing a game on their phone, said Scott Rubin, vice president of sales and marketing for Namco Networks.

“Watching all these people playing a game (on their phone) with their index finger, there’s a lot for consumers to learn,” Rubin said. “There’s room for a lot of growth, obviously, in the industry.”

Namco is developing games in-house as well as contracting out to other developers, and has the benefit of working with its Japan-based parent company Namco Bandai Holdings Inc., which churns out games for consoles and PCs. The company also is building network features into its wireless titles, allowing players to exchange high scores and other statistics, and offers new mobile games based on some of its decades-old franchises.

But in the cutthroat world of mobile game-making, Namco is banking that intellectual property is the key to success. It is marketing ringtones, images and other mobile content based on its properties, and has even licensed content from other providers. Namco partnered with United Media to produce a game based on the famed comic Dilbert.

“Our target is the mass market-people who are looking for five minutes of fun,” Rubin said. “The hard thing is when people ask me who the target is. In a weird way, the problem is the target is everyone.”

Fellow Japan-based publisher Capcom also recently announced plans to create a new division for mobile and interactive gaming. The 27-year-old company hired Stuart Platt, former director of product development at TWQ Wireless, to head its efforts. Capcom said its mobile subsidiary will establish a new office in Los Angeles.

Capcom also will look to use its portfolio of titles from other platforms to pry open the North American wireless market, but will do with vastly different games. The company is hoping to use the cell phone as an extension of other platforms, luring gamers from consoles and PCs with familiar fast-action games like Resident Evil, 1942 and Ghosts `n’ Goblins.

“Our main objective is to establish Capcom’s new division and provide unique game-play integration between wireless, online and console sectors,” said Midori Yuasa, general manager of the new division.

Commodore International Corp. is the latest old-school company to go new-school. The company announced a joint venture with The Content Factory B.V. to launch a line of digital touch-screen MediaTowers that will allow wireless users to purchase video, music, games and business applications, transferring content via Bluetooth, media cards or a USB connection.

Commodore first gained substantial traction in the early ’80s with the Commodore 64, a gaming-focused home computer with a cassette tape drive that sold more than 22 million units before being discontinued in 1992. The kiosks, which will be distributed to phone retailers and video game stores in Europe later this year, will be promoted under the Commodore Gaming brand in an attempt to leverage the company’s substantial-if somewhat antiquated-name recognition.

“We believe that the revolution in handheld media devices, which includes the new generation of mobile phones, will demand a variety of simple, user-friendly ways for consumers to download content,” said Bala Keilman, chief executive officer of Commodore Gaming. “Mobile phones have inherent difficulties in the way content can be searched and discovered by users, and we believe that offering this content in retail stores on a 17-inch touch screen will help educate and encourage consumers to try mobile games as well as other content.”

You Might Also Like
  • #TBT: The industry asks if we need 3G; ComTel adds mobile to its menu … this week in 1998
  • #TBT: Nokia launches the ‘Big Mac’ of wireless devices; C-block bidders throw punches … this week in 1996
  • #TBT: 5G FWA arrives; AT&T leans into AI; private 5G hype peaks… this week in 2023
  • #TBT: C Band auction concludes; is 6G a $1tn industry?; DT kicks off 5G SA trials … this week in 2021
  • TBT: UK believes Huawei threat can be mitigated as Trump considers ban; Qualcomm adds mmWave, sub-6 GHz support … this week in 2019
  • #TBT: 5G plans ramp; is Sprint for sale?; Intel invests $7bn in Arizona … this week in 2017
Share 0 LinkedinEmail
RCR Wireless News

previous post
Sprint Nextel updates integration progress
next post
IT industry weighs in on spectrum policy

White Papers

  • Norton eBook: The 2026 Telco Playbook

  • Enea White Paper: Why Intelligent AAA is the Swiss Army Knife of Telecom

  • CSG White Paper: Telco AI Enabler: Mediation’s Defining Role

  • Enea White Paper: Scalable Database Design for 5G and Beyond

  • Supermicro and NVIDIA Whitepaper: Powering sovereign AI at scale

Editorial Reports

  • Report: NTN in motion — evolving standards, expanding services

  • Market Pulse Report: Telco AI in 2026 – Trends, Challenges and Opportunities

  • Nvidia Report: The State of AI in Telecommunications: 2026 Trends

Webinars

  • Webinar: Building 6G — aligning technology, policy and purpose

  • SIMCom Webinar: Scaling your next deployment – from plastic to provisioning

  • Webinar: Rethinking the RAN as AI, cloud and openness converge

  • Webinar: Scale-Up, Scale-Out, Scale-Across – Building AI-Era Network Fabrics

  • Webinar: NTN in motion – evolving standards, expanding services

Since 1982, RCR Wireless News has been providing wireless and mobile industry news, insights, and analysis to mobile and wireless industry professionals, decision makers, policy makers, analysts and investors.

Facebook Twitter Youtube Linkedin Envelope Rss

Useful Links

  • Subscribe
  • About RCR Wireless News
  • Contact Us
  • Advertise
  • Editorial Calendar
  • Archive
  • RSS
  • Wireless News Archive
  • Subscribe
  • About RCR Wireless News
  • Contact Us
  • Advertise
  • Editorial Calendar
  • Archive
  • RSS
  • Wireless News Archive

Edtior's Picks

The Agentic Network — NVIDIA on the full-stack path to telecom autonomy
Ericsson named sole global tech partner in SK Telecom-led AI-RAN pilot
Bell advances AIDC strategy as fiber and enterprise AI drive Q2

Latest Articles

The Agentic Network — NVIDIA on the full-stack path to telecom autonomy
Ericsson named sole global tech partner in SK Telecom-led AI-RAN pilot
Bell advances AIDC strategy as fiber and enterprise AI drive Q2
Context before control – Blue Planet maps AI architecture for autonomous networks

© 2026 RCR Wireless News All Right Reserved. Developed by Eight Hats.

Cookie Policy | Privacy Policy

RCR Wireless
  • News
  • Channels
    • 5G
    • 6G
    • BSS OSS
    • Carriers
    • IoT
    • Network Infrastructure
    • Open RAN
    • Private 5G
    • Telco AI
    • Telco Cloud
    • Test & Measurement
  • Resources
    • Reports
    • Webinars
    • White papers
    • AI Fundamentals
    • Analyst Angle
    • Editorial Calendar
    • Fundamentals
      • 5G NR Release 17
      • AI
        • Telco AI in 2025
    • Podcasts
      • Let’s Get Digital with Carrie Charles
      • Wireless Connectivity to Enable Industry 4.0 for the Middleprise
      • Well Technically…
      • Will 5G Change the World
      • Accelerating Industry 4.0 Digitalization
  • AI Infrastructure
  • Programs
  • Events
  • RCRtv
  • Advertise
  • Subscribe
RCR Wireless
  • News
  • Channels
    • 5G
    • 6G
    • BSS OSS
    • Carriers
    • IoT
    • Network Infrastructure
    • Open RAN
    • Private 5G
    • Telco AI
    • Telco Cloud
    • Test & Measurement
  • Resources
    • Reports
    • Webinars
    • White papers
    • AI Fundamentals
    • Analyst Angle
    • Editorial Calendar
    • Fundamentals
      • 5G NR Release 17
      • AI
        • Telco AI in 2025
    • Podcasts
      • Let’s Get Digital with Carrie Charles
      • Wireless Connectivity to Enable Industry 4.0 for the Middleprise
      • Well Technically…
      • Will 5G Change the World
      • Accelerating Industry 4.0 Digitalization
  • AI Infrastructure
  • Programs
  • Events
  • RCRtv
  • Advertise
  • Subscribe
@2020 - All Right Reserved. Designed and Developed by PenciDesign