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Hollywood, wireless struggle for control of mobile content: Carriers slow to innovate, entertainment execs charge

Friction is growing between wireless executives and their Hollywood counterparts as both begin to experiment with mobile entertainment. One of the few points people from the telecom and television industries can agree on is that no one has yet discovered the best way to...

Carriers not equal in innovation

So who exactly are the innovators leading the pack in wireless entertainment?It depends who you ask.Few agreed to be identified as they talked about their experiences with carriers, for fear of upsetting their bedfellows, but the bulk of feedback RCR Wireless News gathered does...

Clearwire to pick up ex Amp’d Mobile band

CLEARWIRE CORP. IS GEARING UP to put pen to paper on a deal that will bring Amp'd Mobile Inc's. 50-plus member content team on board to lead a new content offering under the Clearwire brand.The move likely would give Clearwire a major boost in...

Report: Mobile video surging; viewers open to ads

Mobile television and video subscription revenues grew 198% year-over-year to $146 million in the first quarter of 2007, according to data from Telephia Inc. Approximately 8.4 million wireless customers now subscribe to some form of mobile video, representing nearly 4% of all U.S. mobile...

Nielsen scoops up Telephia to bolster mobile play

The Nielsen Company finally made an aggressive move into mobile, agreeing to acquire market research firm Telephia Inc. for an undisclosed sum.Nielsen initially launched an effort to track mobile data usage in March 2005, but Nielsen Mobile saw very little public activity for more...

Mobile video surging; viewers open to ads, Telephia says

Mobile television and video subscription revenues grew 198% year-over-year to $146 million in the first quarter of 2007, according to the latest data from Telephia Inc. Approximately 8.4 million wireless customers now subscribe to some form of mobile video, representing nearly 4% of all...

Premium SMS downloads top $215M in Q1

U.S. mobile users rang up $215 million in off-deck premium SMS downloads in the first quarter, according to new figures from Telephia.The San Francisco-based market research firm found that premium SMS activity accounted for more than $273 million in revenues, or about 32% of...

Third Screen to use Telephia research

Third Screen Media will partner with market research firm Telephia to help wireless advertisers target their marketing messages.The mobile marketing company said it will integrate Telephia's mobile Internet research into its Web-based ad management and delivery platform. The companies hope to allow advertisers to...

Data mining techniques not an exact science

In these early days of mobile data, the wireless industry is scrambling for timely, accurate data about consumer behavior. But it's finding that such information can be difficult to come by. Mobile content measurement firm Telephia last week clarified a recent study that raised...

Telephia stumbles on U.K. mobile video measurements

SAN FRANCISCO—Mobile content measurement firm Telephia clarified a recent study that raised eyebrows among mobile video experts in the United Kingdom. The company last week released a report that said one-third of all U.K. mobile TV watchers tune into BBC1, and nearly one-fourth watch...

Detroit tops in wireline replacement among largest markets

SAN FRANCISCO—Detroit and Minneapolis-St. Paul have the highest rates of wireless substitution among the 20 largest U.S. cities, according to research by Telephia. Detroit led the list of cord-cutting rates, with 19 percent of its 1.47 million households using only wireless for communications. Minneapolis-St.Paul...

Great Call focuses on simplicity with ‘Jitterbug’ MVNO

DEL MAR, Calif.-Great Call Inc. and Samsung Electronics Co. Ltd. announced the launch of a new mobile virtual network operator called Jitterbug, named after the dance craze that originated in the 1930s and popularized by band leader Cab Calloway. The MVNO will sell phones...

Great Call focuses on simplicity with ‘Jitterbug’ MVNO

DEL MAR, Calif.—Great Call Inc. and Samsung Electronics Co. Ltd. announced the launch of a new mobile virtual network operator called Jitterbug, named after the dance craze that originated in the 1930s and popularized by band leader Cab Calloway. The MVNO will sell phones...

Mobile gaming snares $47M in Q2 sales

SAN FRANCISCO—The U.S. mobile gaming industry rang up $47 million in sales in the second quarter of 2006 as nearly 13.5 million wireless users downloaded at least one game, according to the latest figures from Telephia. The market research firm said on-deck mobile game...

Study: Business users have larger monthly bills

SAN FRANCISCO—Customers who use their mobile phone primarily for business calls rather than personal calls generate higher average monthly bills, according to a new study from market research firm Telephia. Business users logged average monthly phones bills of about $80, which is 23-percent higher...

Study: Yahoo Mail most popular mobile Web destination

SAN FRANCISCO—More than 34.6 million people used mobile Internet services in June, according to market research firm Telephia. E-mail and weather information sites proved the most popular among mobile Internet users, followed by sports Web sites, search sites and city directory and map sites....

MapQuest Mobile tops Telephia’s list of popular applications

SAN FRANCISCO—Directions and map services are proving to be popular among wireless users who download mobile applications, according to a new study from Telephia. The report found MapQuest Mobile was the top revenue-generating downloadable mobile application during the first quarter with 21.9 percent of...

Casual games lead in U.S., Telephia finds

SAN FRANCISCO—Mobile gamers in the United States continue to opt for puzzle and strategy games instead of first-person shooters and other console-type titles, according to the latest figures from Telephia. Casual titles were the top four revenue-generating mobile games during the first quarter of...

M:Metrics launches new usage tracking software despite competitor lawsuit

SEATTLE—M:Metrics unveiled its on-device media measurement technology just days after competitor Telephia Inc. filed a patent-infringement lawsuit targeting the software. The Seattle-based market research firm said it has deployed the technology, dubbed the M:Meter, on 1,000 smart phones in the United States and United...

Telephia sues M:Metrics over software to track users’ phone patterns

Telephia Inc., a consulting firm that provides measurement information on the mobile industry, said it filed a lawsuit against fellow research company M:Metrics Inc. on claims the company violated Telephia's intellectual property. The lawsuit, which was filed in the U.S. District Court for the...

Telephia sues M:Metrics over software to track users’ phone use

SAN FRANCISCO—Telephia Inc., a consulting firm that provides performance measurement information on the mobile industry, said it filed a lawsuit against fellow research company M:Metrics Inc. on claims the company violated Telephia’s intellectual property.The lawsuit, which was filed in the U.S. District Court for...

Hurricane’s impact on wireless usage tangible

NEW ORLEANS—Hurricane Katrina may have substantially changed communications patterns in Gulf Coast cities such as Houston and New Orleans, a new mobile usage report by Telephia concludes. Mobile phone use surged after Hurricane Katrina plowed through the Gulf Coast last year, damaging phone lines...

Study: 2 million Americans watched mobile TV in Q1

SAN FRANCISCO—The average U.S. mobile TV subscriber spends $40 a month more on wireless services than non-mobile TV users, according to new figures from Telephia. The research firm, which announced its first wireless TV user panel, said more than 2 million U.S. wireless users—1.4...

Mobile arises out of E3 gaming conference

SAN FRANCISCO—As gamers and the gaming industry gather this week in Los Angeles for the E3 2006 conference, Telephia offered an upbeat view of the mobile gaming industry’s growth. Wireless users bought more than 8.2 million games for their phones in March, up 53...